04 · Example Hole Mix
Six Themed Holes, Six Different Jobs
The products below are examples from the NextPlay range. They are selected here to demonstrate variety in gameplay and visual character—not to imply that these six models have already been installed together. Confirm the dimensions, game rules, service access and budget before choosing a final combination.
HOLE 01Opening
Lucky Disc Golf Hole
Gameplay role: a playful start that introduces guests to reading a line and controlling their putt before the course becomes more demanding.
Why place it early? An approachable opening gives first-time players a chance to learn the rhythm before facing more involved challenges.
Read the routeEasy introduction
Planning noteCheck the entry sightline and instructions so new players can understand the challenge without stopping other guests behind them.
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HOLE 02Accuracy
Golf Target Shooting Hole
Gameplay role: add a clear aiming objective where direction and pace matter, with a more obvious goal than simply reaching the cup.
Why place it here? Target play introduces a score-focused moment and gives friends an easy point of comparison.
Aim & controlScore-focused
Planning noteKeep target zones visible from the putting position and prevent waiting guests from standing behind the active play line.
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HOLE 03Route Choice
Cube Maze Golf Hole
Gameplay role: interrupt the direct line and ask players to consider angles and routes before taking the shot.
Why place it in the middle? It changes the rhythm from direct aiming to a small problem-solving moment without relying only on visual effects.
Angle selectionRoute reading
Planning noteLeave room to approach, line up a putt and retrieve a ball without obstructing the next hole or shared route.
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HOLE 04Visual Moment
Interstellar Crossing Golf Hole
Gameplay role: create a visual change in the round with a space-inspired theme that can become a recognizable moment in the course.
Why put it after the maze? A change in visual atmosphere helps separate one part of the experience from the next.
Space themeVisual contrast
Planning noteCoordinate lighting and surrounding finishes so the theme stands out while the putting surface and route remain easy to see.
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HOLE 05Shot Control
Balance Challenge Golf Hole
Gameplay role: bring in a more controlled obstacle challenge where players must think about both direction and the strength of the putt.
Why place it late? After the earlier aiming and route choices, this hole adds another skill without making the whole course difficult from the start.
Obstacle controlShot strength
Planning noteConfirm the exact mechanism, if any, and allow maintenance access appropriate to the selected model.
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HOLE 06Finale
Golf Parkour Hole
Gameplay role: close the round with ramps, curves and obstacle geometry that asks players to combine line choice with pace control.
Why use it as the finale? A visually expressive final hole gives the round a clear ending and a natural point for groups to compare results.
Ramps & curvesClosing challenge
Planning noteCheck ball containment, player access and the transition out of the course so finishing guests do not block the next group.
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